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Convert WMA to OGG

Convert WMA files to OGG Vorbis, an open format for Linux, games, Android and free software, with quality settings and tags kept.

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How to use

  1. Step 1

    Add your files

    Drop one or more WMA files on the page or click to choose them. Each file shows its codec and bitrate.

  2. Step 2

    Choose OGG settings

    Pick a Vorbis quality; around 160 kbps (quality 5) is a good default for music.

  3. Step 3

    Convert

    Start the conversion. The files are processed one by one on your device, with progress for each.

  4. Step 4

    Download

    Save each OGG file when it is ready, or use Download all (ZIP) for the whole batch.

Why move from WMA to OGG

WMA is a proprietary Microsoft format, and support for it outside Windows is uneven. OGG Vorbis is open and free of licence fees, which is why it is the native choice for many Linux music players, free software such as Audacity and Godot, Android sounds and countless games. People convert WMA to OGG when they move to Linux, prepare sounds for a game or app, or simply want their files in an open format.

Vorbis quality levels

Vorbis is usually set by quality rather than a fixed bitrate. The converter offers quality levels from q0 to q10, and each one shows its approximate bitrate:

Vorbis qualityApproximate bitrateGood for
q3112 kbpsSpeech, background music
q5160 kbpsMost music from WMA rips
q6–q7192–224 kbpsWMA Lossless or Pro sources

Vorbis is variable bitrate by design, so the actual size varies with the music: quiet, simple passages take fewer bits than dense ones. A typical song at q5 uses about 1.2 MB per minute.

Quality notes

WMA Standard and Vorbis are both lossy. Converting adds a small loss on top of the original, so do not go much below the source bitrate. If the WMA is lossless, Vorbis at q6 or higher sounds transparent to most listeners, though for a lossless open archive WMA to FLAC is the right choice.

Tags and game audio

WMA tags (title, artist, album, track number) are written as Vorbis comments. Linux players and most Android players read them directly.

For game development, short sound effects are often better as mono files at 44.1 kHz; set the channels to mono for effects and keep stereo for music. Looping background music needs clean edges, so trim silence at the start and end in the audio editor before converting. If you need even smaller files for voice lines, WMA to Opus is more efficient at low bitrates. DRM-protected WMA files cannot be converted and will show an error.

Frequently asked questions

Is OGG better than WMA?

OGG Vorbis is open, efficient and widely supported on Linux and Android. Converting cannot improve the original quality, but it frees the files from Windows-only support.

Which quality should I choose?

Quality 5, about 160 kbps, is a good default for music. Use quality 6–7 for lossless WMA sources.

Are tags kept in OGG?

Yes. WMA tags are written as Vorbis comments where possible.

Can I use the OGG files in a game engine?

Yes. Godot, Unity and many other engines import OGG Vorbis. Use mono for short sound effects.

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